1/20/2023 0 Comments Unleashed fx pipeline shadersNET usergroup in Seattle when I was in town for a conference a few years back. Richard and Carl interviewed Tom Spilman. The reason for doing this is because of a. I haven’t touched this code since it was created back in 2008/2009, but with the HoloLens coming, I thought it would be good to dust off the code and see what it would take to upgrade. I’ve started working on upgrading my old XNA Game Studio 3.0 Unleashed book’s code so it will run on the Universal Windows Platform (UWP).
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